Rimworld and Starbound both allow this, why can't KSP? I'm sure other games do too but I can't think of any other examples right now.Īnother thing with this is an in game mod managing menu, so you can turn mods on or off, and even select the order that they load up in, in case one mod overwrites stuff from another mod. It should be possible to drop a mod into it's own folder in a mods folder and let it overwrite official game files with it's own files, without making users have to reinstall their game to remove a mod or back up game files each time. Why is it that this game has no mod folder yet? I don't like having to overwrite game files to play certain mods.
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